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Christopher Currie

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This article will show you how to create an interactive, graphics-based applet by designing only the graphical objects themselves and by specifying their behavior given some external event (i.e., a mouse click or a button press). The ipl and ipl.graphics classes and interfaces will let you design with both notification and interfaces, in order to coordinate communication between your graphical objects and between the graphical objects and the display medium (i.e., a canvas object). This article will also show you how to "wire-up" your interactive applet to buttons in order to give the user control over your graphical objects. I will assume that you are familiar with the Observer-Observable design pattern of notification. The notification scheme used here is adopted from ... (more)